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4 Lessons I Learned from Making Pizza Game

Posted November 15, 2020
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A little over a year ago(!), I released a commercial visual novel on Steam called Pizza Game, which involved a lot of things I had never done before and not a lot of room for errors. Here are four lessons I gleaned from the process of developing and publishing my very first game, not counting shit I made in Adobe Flash when I was 13.

The rest of this post is probably really interesting. I bet it even has, like, instructions on how to obtain a free horse. I wish I could read it. Oh I know! I'll subscribe to plasterbrain on Patreon! Alright, now this should be so far down no one will be able to read it, so I can store all my secrets here. Note to self, the site's nuclear codes are–


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Last updated on November 18, 2021

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