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Locked: 4 Things I Wish I Knew Before Making Pizza Game

A little over a year ago(!), I released a commercial visual novel on Steam called Pizza Game, which involved a lot of things I had never done before and not a lot of room for errors. Here are four lessons I gleaned from the process of developing and publishing my very first game, not counting shit I made in Adobe Flash when I was 13. Get the password for this post by joining for $2/month on my Patreon!

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I’m Not Coping

Suddenly, I had a vivid flashback of what happened — she’s at home one night, looking out the open front door, as her boyfriend and his boss stop in the driveway and get out of the car. Her boyfriend mentions he wants to quit, to which his boss responds by pulling out a gun and shooting over his head, through the open front door, into my friend’s forehead.

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