I mostly started this blog to talk about freeware indie games, but the topic is esoteric, which presents its own challenges — it’s hard to write about and always felt out of place on a blog that had my personal branding.Read More (続きを読む)
A little over a year ago(!), I released a commercial visual novel on Steam called Pizza Game, which involved a lot of things I had never done before and not a lot of room for errors. Here are four lessons I gleaned from the process of developing and publishing my very first game, not counting shit I made in Adobe Flash when I was 13. Get the password for this post by joining for $2/month on my Patreon!
Suddenly, I had a vivid flashback of what happened — she’s at home one night, looking out the open front door, as her boyfriend and his boss stop in the driveway and get out of the car. Her boyfriend mentions he wants to quit, to which his boss responds by pulling out a gun and shooting over his head, through the open front door, into my friend’s forehead.Read More (続きを読む)
Members were pitted against each other in fun little team games. Depending on how well you did personally, you got a certain color robe, red, green, or white.Read More (続きを読む)
God trapped us in a mansion. He would let us go if we could hide an object somewhere he would never find it. I knew he’d be able to find it no matter where I hid it in the mansion,…Read More (続きを読む)
I suppose this meant more like research questions, and not questions like “OH GOD WHY IS ANY OF THIS HAPPENING?”Read More (続きを読む)